Journal Entry 11
Date: 19.06.2022
Activity:
- Review implementation and making the video presentation
Notes:
So to sum up, I implemented the following suggestions from my classmates:
- improve collision: there was one very useful comment to change Rick to have a Capsule collider, besides that, I changed some of the objects to have polygon colliders, and just overall tweaked some values, it is much smoother now.
- add sounds - this took the longest time. I wanted to add 2 sounds - for winning and for losing, where Rick says smth like "your parents and I are very disappointed" and "you win, now I have to go home I have pancakes...." but I had a problem where they would become very high pitched and robot-like and I have no idea why. So I just ended up not including them :(
- add health recharge - I added them on a couple of places, but not a lot, since the game would become too easy
- someone noticed you can move around my health bar slider - fixed this. The person that pointed this out had a very funny comment so I got a nice laugh out of it,
- add a bit of contrast on my tile blocks - made the tiles a tiny bit less transparent
- use trigger instead of collision function to pick up Morty's - this was SOOO MUCH helpful. I knew there was a problem when picking him up, and this was just the solution. Now Rick doesn't collide with Morty's at all, at least not noticeably, but will easily pick them up when you press O. This and the collision fix made the game much nicer.
Overall I think this playtesting session went really well. I had some nice comments and the points from my classmates helped me improve my game by a noticeable amount.
This was definitely my favorite class project I had to make so far (well I do like my thesis better but that is another category I suppose).
Invested hours:
3h for updating the game + 1.5h for the video
Outcome:
2.0 version of Project C, short gameplay video
Files
Get Project C
Project C
mff-gdintro-2022-a
Status | Released |
Author | adilovicuna |
Genre | Platformer |
More posts
- Journal Entry 10May 11, 2022
- Journal Entry 9May 10, 2022
- Journal Entry 8May 07, 2022
- Journal Entry 8May 06, 2022
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